Experimenting with Blender 3d and it's newly released geometry nodes in 2.92. This Exploration was a series of triangulations, subdivision, and edge splits to get the final result as shown below. Furthermore, I used weight maps to improve on randomness for the final shot. I have always been in love with mathematically based 3D geometry. Now, that I have the skills, tools, and resources to do so, I will do much more of these organic shapes. They represent so much more to me than just shape. They are organic even though mathematical precise. Like nature, quantized in a digital dream.